Cartoon-style banner for 'Pantheon War Olympics' featuring laurel wreath designs on each side and a decorative border.

Are you prepared to become

the vessels of the Gods?

Harness their divine power—whether to uphold balance or seize triumph and glory. The choice is yours, but only if you vanquish the souls of rival Avatars.

Onward!!

BECOME THE GODS' CHOSEN AVATARS!!

A sign with the word 'SETUP' in stylized golden letters, decorated with laurel branches on each side, on a white background with a gray border.

Before the battle begins, one must be blessed to be an Avatar of the gods

A gameplay setup for Poseidon, Lord of the Sea, with instructions, link abilities, and separate cards labeled God's Deck, Board, and Wrath card, all in blue and white.

Choose a god and take the relative decks and boards

Once chosen, do the following steps :

1. Picking a wrath card among the 3 cards

Picking a wrath card among the 3 cards and keep it hidden from other players. Remove the other 2 from the game. Wrath cards are chose before the game starts

Fantasy game cards with ocean and Kraken illustrations, titled 'Release the Kraken', describing a game mechanic involving Kraken tokens and damage rules.

2. Shuffle your hand deck and draw 4 cards

Once you have chosen your deck, shuffle your deck and draw 4 cards. Get ready to battle.

A tarot card with a blue background, featuring a white illustration of a snake coiled around a spear with a trident on top, surrounded by a decorated border.
Place the relative tokens onto the board

3, Relative tokens

A white banner with gold accents, a lightning bolt symbol in the center, and decorative gold laurels surrounding the lightning bolt.
A decorative banner with the text 'BATTLE BEGINS' in stylized uppercase letters, surrounded by laurel leaves design on a white background.

Once done, the battle begins

1.

On your turn, play up to 2 cards from your hand. The sequence of the cards are crucial to activate certain abilities within the decks.

( Please refer Link Cards / Abilities Section for more information )

Cards featuring a lightning storm with clouds and lightning bolts, labeled 'Lightning Storm,' detailing game effects involving damage or team destruction.
Two illustrated cards titled 'Eagle's Glory' and 'Lightning Storm' with rules for each, featuring eagle and storm cloud designs.

Other players can use Reaction abilities in response to your action cards to defend themselves or disrupt others.

( Please refer Reaction Cards / Abilities Section for more information )

2.

Stack of brown cards with a lightning bolt and desk lamp icon in gold.
Two brown playing cards with gold illustrations and text. The left card features an eagle and is labeled 'Eagle's Glory,' with instructions to draw two cards, pick one, and play it immediately. The right card depicts lightning and clouds, labeled 'Lightning Storm,' with instructions for target player to take two damage or destroy all tokens on you, and other players to take two damage.

Once all card abilities have been resolved, place them in their respective discard piles. After that, you may discard any number of cards from your hand.

3.

At the end of your turn, you must draw back up to maximum hand size of 4 unless specified. The turn is then passed on to the next player

4.

A decorative horizontal line with a lightning bolt emblem in the center, surrounded by a laurel wreath, in gold color.
Illustration of the title 'Type of Cards / Abilities' with decorative laurel leaves on both sides.

There are few types of cards that present within the decks and out of the deck. Each type of cards will be explain below.

These cards are simple and easy. When you play these cards, simply follow the instructions written on them.

Some Action Cards have a Time Counter located in the upper right corner. Place these cards onto the Time Counter Bar of the Board, where the number in the Time Counter represents the number of rounds. When the counter reaches 0, discard the card immediately. The card effects start immediately unless stated otherwise.

Red fantasy-themed card titled "Rage of Sparta" featuring a warrior with a spear and shield in a battle pose, surrounded by Greek columns, with instructions for gameplay involving dealing extra damage and target players, and a separate instruction box explaining card placement and discard rules.
A certificate or sign labeled 'Action Cards / Abilities' with decorative leaves on each side.
A sign with the text 'OR' ABILITIES' in stylized gold letters, decorated with brown leaf designs on both sides, on a white background.

Some cards include an "or" section in their abilities, allowing you to choose between two effects when you play the card. You must decide which ability to use at the time of playing.

Example card comparison showing 'Lightning Storm' with two abilities, and 'Rage of Sparta' with two abilities but no link ability.
A decorative banner with a gold lightning bolt inside a laurel wreath in the center, flanked by gold lines.
Decorative banner with the text 'Link Abilities' in stylized brown and yellow lettering, surrounded by leaf illustrations.
Instructional card explaining the use of a Linker card in a game, showing two example cards titled 'Contract' and 'Eryines'. The 'Contract' card describes activating link abilities when played with specific characters. The 'Eryines' card describes dealing damage. Additional notes mention checking link ability effects and the linker card name.

Link Cards are a special type of cards that have extra abilities on the Action cards. Each decks have their own Link Abilities and Linker cards which makes them unique. To activate these ability, players MUST play their respective Linker card of their deck first ( As example shown. ) The effect of the Linker card will lasts during that Player’s turn only.

To enhance your strategy and defeat your enemies, utilize these cards effectively.

A decorative banner with the words "REACTION ABILITIES" in stylized font, surrounded by laurel branches on a white background.
Gold lightning bolt symbol enclosed in a laurel wreath. Logo at top of a white background with gold borders.

Protect yourself or your ally, or sabotage them — use the cards as you wish to defend or disrupt their plans. However, there are limitations, and here is everything you need to know about them:

- The game is played in rounds, with each player taking a turn during a round. You are allowed to play only one Reaction card per player, per round.

- You can play a Reaction card at any time except during your action phase except as an Interruption. (See Interruption for more details)

- If an Action card inflicts damage that exceeds the defensive capabilities of your Reaction cards, any extra damage will affect you.

An infographic showing a card game mechanic with a red attack card, an orange defense card, and lightning symbols indicating attack. The text explains how Zeus deals damage and Ares plays a reaction card to block and counterattack, with a note about defeating Ares.
A sign with the word 'INTERRUPTION' written in large brown letters, decorated with olive branch designs on either side.

A player has the option to play a Reaction card in response to another player's Reaction card.

This is known as Interruption. However, Interruption is still considered a reaction and must adhere to the rules mentioned earlier. In addition, there are additional limitations and exceptionwhen playing Interruption:

- Player may play a Reaction Card on their turn if the player is responding to another player’s reaction card.

- If multiple Reaction cards have been played, the latest Reaction card takes precedence and is resolved first before the earlier card(s) played.

- When playing a Reaction card as an Interruption, you have the choice to play it against either of the players involved.

These limitations ensure that the timing and resolution of Reaction cards during Interruption are handled correctly.

Diagram showing a red, gold, and black card with arrows indicating attack and energy effects, illustrating a game scenario involving the 'Call of the Dead' card.
A minimalistic graphic design featuring a central gold lightning bolt enclosed in a gold laurel wreath, with gold lines extending horizontally on either side.
Ticket with the words "Wrath Abilities" and decorative laurel branch designs

Each player has a choice of three Wrath cards from their God deck. Select one card to use in the game, returning the other two cards to the box. Wrath cards can only be played once per game. To activate a Wrath card, a player must discard 2 cards and end their turn. The effect of the card starts on the player’s NEXT turn after activation unless specified.

Wrath cards possess special abilities that can significantly impact other players. Each Wrath card remains active for 3 rounds, unless specified otherwise. Place the chosen Wrath card onto the Time Counter Bar of the Board and move it downwards accordingly. It is possible to activate more than one Wrath card in the same round.

Illustration of a game card titled 'Mirror Pluto Eternal' with a skull and fire design. The card describes a 'Wrath' action to discard a card and choose a last played card by a target player during their turn, with specific rules. Chromatic arrows point to a small round token labeled 'Time Counter' and an expanded view of the game card, emphasizing the game components.